"Sneak Peek" Release Notes Part 2!
Had to split this into two parts to better fit onto the web page:
Jerry
- All exploding barrels in the game now do a more appropriateamount of damage for the
quests that they are in. Their damage and thereflex save required tohalf the damage also scale with the dungeondifficulty setting (up forhard and elite, down for solo). - Bounty Boards are no longer available in Stormreach. Players should throw away any related items and abandon related quests.
- VIP players will be given the option to enter Hard difficulty dungeons without first completing the Normal difficulty mode.
- Solo and Normal mode rest shrines that have been used arereset after 5or 15 minutes respectively. A timer will display in thealert messageshowing the player how long they must wait to reuse theshrine.
- Upon exiting the dungeon, players will be restored to full health. Already done in M9.
- Scaling tech has been adjusted to provide a more appropriate challenge for smaller questing parties.
- The durations of many crowd control effects cast by monsters are now affected by dungeon difficulty scaling.
Korthos Isle
Shipwrecked Shore
- Jeets the rogue will now allow you to swap your starter weaponevenafter giving you the quest to help Cellimas. He will also allowyou toswap the weapon he gave you with another, including the one healreadyhanded you.
- If you'vealready completed the tutorial on a character, itis now possible toskip the tutorial at any time during the tutorial byspeaking to an NPC.
- Talbron has read up on his grammar lessons while waiting for your arrival.
The Grotto
- Bards will now be given short bows and chainshirts instead of Robes in the conclusion of the tutorial.
- Jeets, Cellimas, Talbron, and Lars have been freed from their silence spell, and can now speak aloud!
Korthos Village
- Rinar d'Thuranni speaks to you less before directing you to Stormreach
- Randall's conversations are more direct.
- After completing Misery's Peak the folks around town will treat you with the respect you deserve.
- When it's sunny in Korthos Village, it's now ALWAYS sunny. No more nighttime in sunny Korthos.
- There is more direction given to drive players toward Misery's Peak after completing Redemption.
- Snowy Korthos: Now less drab!
Heyton's Rest
- Crests are now easier to find in the rubble of the altars.
The Collaborator
- An optional has been added to defeat Kiv Nerl.
Sacrifices
- Arcane Skeleton nows gives optional XP.
Misery's Peak
- The mindflayer now gets frozen BEFORE he dies.
- Corrected an issue where players could finish the quest and not be able to progress to Stormreach Harbor.
- Jeets, Cellimas, Talbron, and Lars have been freed from their silence spell, and can now speak aloud!
- The entrance to Misery's Peak is now marked like all other quest entrances, with swirls!
Catacombs
- The Catacombs CR range has been changed from CR 2 to 4 to CR 3 to 4.
- Unusually large Iron Defenders have been scaled down to an appropriate size.
Waterworks
- The CR range of the Waterworks has been modified from CR 2 to 3 to CR 3 to 4
- Players will no longer need to acquire a Seal from theHarbormaster toenter the Marketplace. Harbormaster Zin is stillinterested in rewardingthe efforts of upstanding citizens who lend ahand with the Harbor'skobold infestation.
Three Barrel Cove
Ghost of a Chance
- Farrier Worley screams only once each time he is zapped, rather than once per member of the party.
- Farrier Worley grants an additional chest after he is saved.
Rackam's Trial
- Fire traps have become more challenging to by-pass
Delera's Graveyard
And The Dead Shall Rise
- Explorers report that more types of named treasures have been discovered in (the place where this quest is)
- A wider variety of monsters are found on the way to the top, with fewer undead and fewer monsters over all
Other Quests
Halls of Shan-to-Kor
- Several control boxs have been added or moved in the Halls ofShan tokor dungeon make certain traps easier or possible for rogues.Anoptional way of disabling the "halls of fire" traps has been added.
- The guardian has spiffed up his chamber, getting rid of some of the water that flooded the chamber.
- * Due to countless batterings over the years, the GuardianofShan-To-Kor has been worn down. Various stats of his have beenreducedor modified. He now has lower attack bonus, AC, strength,damageoutput, critical hit rate, dr, and energy resistance, but has alotmore hit points so he can still do his duty.
Tempest Spine
- Talf Halfspear no longer controls the power tile at the final encounter. You're just going to have to activate it yourself.
Burning City
- Firebrand Eremite's will no longer accidentally spawn inside walls.
Irestone Inlet
- When leaving the quest, the item "Dink's Diary" is no longer left in a players inventory.
- The torch on Yaaryar's schooner is easier to find.
Fallowcrest Library
- The quest flow of fallowcrest library has been changedslightly, and youare not "sealed" in the dungeon. The quest no longerfails if someoneleaves the group.
Dreams of Insanity
- Explorers report that more types of named treasures have been discovered in (the place where this quest is)
- Runes are easier to figure out. All you need is a bit of Intelligence. They no longer rely on Wisdom or Charisma.
Sykros' Jewel
- Now gives greater XP rewards
Reclamation
- Now gives greater XP rewards
- Most of the rust monsters have been removed
Maraud the Mines
- Now requires less gems and ore in order to complete the quest
- Gems and ore in "Maraud the Mines" quest can now be more easily picked up
- Now gives greater XP rewards
Shrouded Vale
- Now 3 of the mummies can perish without the quest failing instead of just one.
An Explosive Situation
- The exploding barrels now do 3d6 to 4d6 damage instead of 1d6.
Find The Lost Tome
- Applied moisturizer to a dry spot in the water.
Necropolis
- Reports are coming in of new and interesting items that can be collected from the Necropolis series of quests.
- Gavonn Monthip no longer refers to Sir Rohine' as 'the Sir Rohine'.
- Shadows and umbral creatures in some Necropolis quests of theShadowLord series now use their strength damage effects less often.
- The names of the non-boss spectre and wraith casters havebeen alteredto include the word "mage" to make them easier to identifyas casters.
Tomb of the Shadow Knight
- Difficulty has been reduced to make this quest more friendly for pick up groups and hireling supported groups.
Tomb of the Shadow Lord
- Difficulty has been reduced to make this quest more friendly for pick up groups and hireling supported groups.
Tomb of the Unhallowed
- Difficulty has been reduced to make this quest more friendly for pick up groups and hireling supported groups.
Tomb of the Tormentor
- Now supports solo mode.
Accursed Ascension
- The CR of the Black Abbot raid has been increased to 17!
- Significant changes have been made to the Black Abbot raid to make it more friendly to pick up group raids.
- The Accursed Ascension raid has had much of its treasure improved. Existing items are unaffected by this change, except for:
- Retroactive Changes: Both the Lesser Maximize and Lesser Heighten spell effect buffs increased to 20 seconds in duration.
The Ruins of Thernal
- The number of rust monsters in Thernal have been reduced
- Sal is no longer floating above the ground.
- Excavators report that more types of named treasures have been discovered in parts of the Thernal ruins!
Library of Thernal
- Two clay golems have gotten more dangerous ... like they were back in the old days.
Hold for Reinforcements
- Coyle can now be knocked out. Repeatedly. The other House Deneith explorers don't seem to mind.
Western Excavation
- There are fewer slimes and more other monsters now.
Southern Ruins
- A pair of gargoyles have learned how to get down from ledges, and will now attack players as they see fit.
Vault of Night
Prisoner of the Mind
- Players with a full inventory can now pick up Ingstoldt's key.
- Hirelings falling off a ledge will no longer fail the quest.
Jungle of Khyber
- The end boss Marut now regenerates more slowly, about one third as fast as he used to.
Demon Sands
Zawabi's Revenge
- Players now only need to turn in key items once to get into"Against theDemon Queen". Afterwards, this area is replayable withoutneeding to getthose items again.
- Rest shrines now spawn after the Queen dies, and remaining gnolls and efreeti die.
- Two sets of armor have been changed (chain and scale). The change will only affect new drops of the armor.
Vulkoor Spiral
- The marathon to the top of the spire is now significantly shorter.
Desert Caravan
- Iosynne d'Phiarlan will now bestow the Desert Caravan quest from within the Menechtarun desert.
- The quest has been shortened to 10 minutes.
The Vale of Twilight
Let Sleeping Dust Lie
- Adjusted the death animation on the spiders
Running with the Devils
- Ghaedhi bosses will no longer teleport into walls.
The Shroud
- Recalling from 'The Shroud' will now place you in Meridia.
Reaver's Refuge
Monastery of the Scorpion
- Sannyasi, in the Drow Monastery, should no longer cause puzzles to become unsolvable.
Shopping
In-game Vendors
- The portable hole now has an expanded shop roster. Wizards and Sorceror's rejoice!
- When selling to pawnbrokers, remember that unlikeTavern-keepers andgeneral vendors, other players can purchase an itemyou've sold to theNPC. Additionally, it is intended that items sold topawnbrokers willnot appear in your buyback list. Instead the item willappear forpurchase in the sell tab of the pawnbroker's list.
- Shields and Light weapons have been added to the two generic vendors in Korthos Village.
- In response to changing economic conditions, Masei Mkembe in Zawabi's Refuge has slashed his prices - check them out!
- The NPC Vagan Taneer, who trades for Planar Shards, will nolonger stealyour shards if you are already holding an exclusive rewarditem of hisin your inventory.
- Mari Mosshand has realized her stocks are running low, and she had better conserve her stores!
- Feat Respec costs now follow a standardized (level ^ 3) * 100gold pieceformula. An Exceptional Siberys Dragonshard is now requiredto respecfeats for characters of levels 13 - 16, and a FlawlessSiberysDragonshard is required to respec feats for characters oflevels 17 -20. These can be found in treasure, or created at a Stoneof Changethrough Dragonshard combination.
PvP Improvements
- Party leaders can now challenge another group to a player vs.playermatch in one of our arenas! A challenge window will appear inwhich theterms of the challenge can be negotiated, and both partieswill beteleported to the arena to enter the fray when all playersagree.
- A new PvP arena has been added. The devil's pit, best suited for single combat between high level champions.
- Added a confirmation dialog when entering a PvP match as part of a PvP party.
- Level 4 characters, especially those with 3 levels of a single class, will no longer experience a death penalty in PvP
- In PvP, Power Word spells (Blind, etc) now use the HP cap as per the Player's Handbook.
Other Changes
- The game launcher has been updated.
- You can now chose to login to your most recently played server, rather than selecting your server from the list.
- The launcher now has a login queue feature, to help queue players if the world you're attempting to enter is currently full.
- The credits screen has been updated.
- All pre-generated character paths have been extended to level 20.
- The automatic log off based on player inactivity is no longeran idlethreat - you will now actually be logged off for inactivity pertheinformational prompt.
- Voice Chat is now set to 'On' by default.
- Trap Control Boxes will now show a static image of gears in the focus orb when selected rather than nothing at all.
- A number of NPCs have been sent to school by the Coin Lords to correct their grammar
- Players who purchased the collectors edition of D&D willreceivethier bonus water breathing brooch the next time they log in.
- The default mouse mapping is now:
- Single Attack - Button 0
- Action Interact Steer - Button 1
- The following key mappings have been configured as new defaults:
- Q for next interactable
- Ctrl-Q & Ctrl-Backspace for selecting previous interactable
- E for Interact/activate
- F for push to talk
- Lava, acid, and other environmental damage over time effects should no longer occasionally permanently stick on players.
- Attack sounds were added to attacks made when sneaking.
- You can now enter the marketplace without needing to bribe or "Free" anyone.
- A memorial to the tragedy of the marketplace tent destruction has been added.
- The public area 'Black Loch' has been closed due to a dangerous Pirate uprising. Yarr.
- The intro movie will now play only once per user per computer. It can be replayed from the character selection screen.
- The 'B' key is now bound to the 'Loot All' button by default.
- Falling hurts! When you fall off something you will receive feedback.
- Stuck spots have been fixed all across Xen'drik, including the following locations:
- Public spaces
- House Kundarak ward
- Adventure Areas
- The Subterrane
- Gianthold Ruins
- Menechtarun Desert
- Tangleroot Gorge
- Ataraxia's Haven
- Searing Heights
- Aussircaex's Valley
- Mount Reysalon
- Three Barrel Cove
- Quests
- Fleshmaker's Laboratory
- Vault of Night: Tharashk Arena
- Ghost of a Chance
- Misery's Peak
- Caverns of Korrmar
- Vulkoor Spiral
- Waterworks: Clan Gnastooth Prison
- Prey on the Hunter
- Redemption
- The Ruins of Thernal: Southern Ruins
- Gwyland's Stand
- Public spaces
Jerry









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