DDO Dev Chat Stuff!

Interesting stuff tonight (12/12/07) from Turbine, thanks to a chat with developers hosted by the Warcry Network!  As always, kudos to the Warcry folks for putting this together.  Here's a LINK to the transcript on the DDOcast forums, but here's an edited transcript of some of the most interesting stuff:

(Some Of) Mod 6 On Risia This Week:

Quarion: Mod 6 public areas and wilderness areas will be up on Risia this week!
Keeper: Enjoy the hang-gliding!
Quarion: With other content following later.

Death Penalty Changes!

Eladrin: 
Two of the biggest things we hear about as negative play experiences revolve around permanent item damage as well as XP loss on death.  Both of these are being addressed in Module Six...

First off, bound items will no longer be subject to permanent damage. The permanent damage rate on unbound objects will be halved, and repair costs are reduced across the board.  A simple manner to bind any objects you desire will be available using the Eldritch Devices in some common areas.  

Related to the death penalty: We've removed the XP penalty from death entirely, and replaced it with a system that deals some item wear to all equipped, non-stacking objects and applies a short duration debuff after resurrection.

Prestige Classes:

Eladrin:  "
We've been introducing enhancements in the theme of various prestige classes for some time now, beginning with the Way of the Assassin and Way of the Thief-Acrobat enhancements that the Rogues received now so long ago. We do intend on continuing to expand the enhancement system as time goes on...The Rangers received Deepwood Sniper, Tempest, and Arcane Archer this time around. There'll be more iconic prestige classes getting enhancement treatment as well."

The Ability To Change Clothing-Armor Color:

Glin: We plan to introduce game systems in that allow players to modify some of their items.
Eladrin: It will be tied in closely with the crafting system.

Druids/PvP Improvements/Communication Improvements:

Glin: We have plans for new character calsses, and Druids is the next class after the monk - we want to put some very spiffy tech into Druids.  PvP will get more attention as well as leaderboards and more web integrated communication from the game.

Improved Rogue/Paladin Abilities:

Eladrin: Module 7 should include the second level of the Rogue "Way of's", as well as other improvements to the Paladin and Rogue classes. It's quite likely that Rogues will end up with some sort of options available for those that face undead and constructs often. I can't really get any more specific at this time, but we do read those threads on the forums (I'm looking at you, Paladins, with your 40 page thread...) so keep those ideas flowing.  As I mentioned in one of the Arcane Archer threads, the idea for allowing Elves to take the enhancement without Ranger levels came directly from the forums.

Eldritch Devices/Build-a-Weapon Crafting With The Mod 6 Raid:

Piloto: As for upgrading items, the Eldritch Devices found in the raid area will allow you to customize powerful items.  If you'd really like a +5 acid longsword that can summon an earth elemental, you just may be able to make one, if you work hard enough.

Eladrin: And don't mess it up.

The New Raid (Coming Mod 6):

Torc_: The mod 6 raid is much larger in scope than our previous raids which were more of a single boss fight. It’s closer to tempest spine in this regard.
Keeper: It has scenic overlooks!
Torc_: The players will face many challenges but will also have many chances to gain rewards. There are A LOT of rewards…..
Quarion: Mod 6 is the most beautiful scenery I've seen in DDO!

There were a few other things in there too, so make sure to check out the links above to read the whole transcript.  Thanks Turbine for doing this and thanks Warcry.com for hosting this!  Can't wait to see stuff on Risia this week.....

Jerry

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